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	<title>Fusselwurm &#187; games</title>
	<atom:link href="http://www.fusselwurm.de/wp/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fusselwurm.de/wp</link>
	<description>$ geek licence revoked_</description>
	<lastBuildDate>Sat, 04 Feb 2012 22:46:03 +0000</lastBuildDate>
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		<title>Axis &amp; Allies 1940 battle simulator</title>
		<link>http://www.fusselwurm.de/wp/2012/02/04/axis-allies-1940-battle-simulator/</link>
		<comments>http://www.fusselwurm.de/wp/2012/02/04/axis-allies-1940-battle-simulator/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 22:46:03 +0000</pubDate>
		<dc:creator>Fusselwurm</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[a&a]]></category>
		<category><![CDATA[github]]></category>

		<guid isPermaLink="false">http://www.fusselwurm.de/wp/?p=481</guid>
		<description><![CDATA[After realizing how bad I am at estimating my chances in battle in the Axis &#038; Allies 1940 board game, I looked for a combat simulator. I disliked the input style (hitting tab until you get to the field for the unit type you want to add) on dskelly.com , so I decided to do [...]]]></description>
			<content:encoded><![CDATA[<p>After realizing how bad I am at estimating my chances in battle in the Axis &#038; Allies 1940 board game, I looked for a combat simulator.</p>
<p>I disliked the input style (hitting tab until you get to the field for the unit type you want to add) <a href="http://www.dskelly.com/misc/aa/aasim.html">on dskelly.com</a> , so I decided to <a href="http://fusselwurm.de/axis_allies_calculator/">do my own thing</a>. <a href="https://github.com/Fusselwurm/axis_allies_calc">Sources are at github</a>, as is customary these days.</p>
<p>There&#8217;s a lot of stuff missing, and I have no idea about the rules for variations other than the 1940 variant, but I&#8217;m quite happy right now ;)</p>
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		<title>fixed: Minecraft login failed</title>
		<link>http://www.fusselwurm.de/wp/2011/10/03/fixed-minecraft-login-failed/</link>
		<comments>http://www.fusselwurm.de/wp/2011/10/03/fixed-minecraft-login-failed/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 11:36:42 +0000</pubDate>
		<dc:creator>Fusselwurm</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.fusselwurm.de/wp/?p=467</guid>
		<description><![CDATA[For some time now, Minecraft Launcher couldnt login (&#8220;cant connect to minecraft.net&#8221;). This happened only on one machine. Enter wireshark: Alert (Level: Fatal, Description: Certificate Unknown) Wtf? It works everywhere! Then it struck me. The BIOS clock resets every time I start the Windows box, because the mobo&#8217;s battery died. I usually dont care, because [...]]]></description>
			<content:encoded><![CDATA[<p>For some time now, Minecraft Launcher couldnt login (&#8220;cant connect to minecraft.net&#8221;).<br />
This happened only on one machine.<br />
Enter wireshark:</p>
<p><code>Alert (Level: Fatal, Description: Certificate Unknown)</code></p>
<p>Wtf? It works everywhere!<br />
Then it struck me. The BIOS clock resets every time I start the Windows box, because the mobo&#8217;s battery died.<br />
I usually dont care, because I use Windows for gaming only, and then time is irrelevant ;P</p>
<p>So I set the correct time, and voila&#8230; the certificate becomes valid. Login works. Rah!</p>
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		<title>Skullbreak.c4f::Blutbad.c4s for Clonk Rage</title>
		<link>http://www.fusselwurm.de/wp/2008/09/02/skullbreakc4fblutbadc4s-for-clonk-rage/</link>
		<comments>http://www.fusselwurm.de/wp/2008/09/02/skullbreakc4fblutbadc4s-for-clonk-rage/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 21:28:59 +0000</pubDate>
		<dc:creator>Fusselwurm</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[clonk]]></category>

		<guid isPermaLink="false">http://www.fusselwurm.de/wp/?p=120</guid>
		<description><![CDATA[I modified the scenario &#8220;02. Blutbad&#8221; from the Clonk Planet Skullbreak Melee contest so that it runs in Clonk Rage. Not everything does what it should &#8211; the fluids (lava, acid) are not fluid, and I broke some things *cough* like player locks, and the ship dramatically exploding at the start of the scenario. But [...]]]></description>
			<content:encoded><![CDATA[<p>I modified the scenario &#8220;02. Blutbad&#8221; from the Clonk Planet <a href="http://www.ccan.de/cgi-bin/ccan/ccan-view.pl?a=view&#038;i=906">Skullbreak Melee</a> contest so that it runs in <a href="http://www.clonk.de/cr.php?lng=de">Clonk Rage</a>.<br />
Not everything does what it should &#8211; the fluids (lava, acid) are not fluid, and I broke some things *cough* like player locks, and the ship dramatically exploding at the start of the scenario.<br />
But who cares &#8211; the weapons are still working&#8230;</p>
<p><ins datetime="2008-09-21T09:46:51+00:00"><a href="http://www.assembla.com/spaces/clonk-blutbad/trac_subversion_tool">Projekt page on assembla.com</a></ins></p>
<p><del datetime="2008-09-21T09:46:51+00:00"><ins datetime="2008-09-04T05:50:02+00:00">hmmm&#8230; I played the original scenario running on CP4.65, and it is far more fun and bug free. I&#8217;ll have to put some real work into it if I find the time ^^</ins></p>
<p><ins datetime="2008-09-06T21:38:13+00:00"><br />
0.15
<ul>
<li>weapons rewrite part1 &#8211; weapons.c4d</li>
</ul>
<p></ins></p>
<p><ins datetime="2008-09-04T21:54:16+00:00"><br />
0.12:
<ul>
<li>clonk dies properly with all those body parts flying around ^^</li>
<li>copied the materials from clonk rage materials.c4g, so the lava flows again</li>
</ul>
<p></ins></del></p>
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